![]() The art design is, by a wide margin, the game's most interesting feature. All objectives are assigned by voices over a radio, and all backstory is meted out through crew logs left scattered around the ship's decks. The story is handled in a fashion that should be incredibly familiar to anyone who's ever played a survival horror game. All of the tenets of the genre are here-the treacherous teammate, the lost love, the crazed scientist who's somehow managed to convince himself that the mindlessly violent things with knives for arms that spew cancerous growths in every direction are somehow the next step in human evolution. Plot-wise, Dead Space is as generic as things can possibly get. This fleshy, bladed infestation shows up at exactly the right moment for the player, since they're controlling a technician out on a repair mission, which would have led to some dull gameplay had a third-person shooter not broken out. Naturally, this expedition leads the miners both on the planet and in the refining ship above to be killed, consumed, and transformed into ‘necromorphs', which, if the name seems confusing, can best be described as the point where Aliens meet The Thing. What's the point of keeping weapon upgrades if I can't use them on a harder playthrough?ĭead Space is set in the distant future, where thinly-veiled Scientology has become the most popular religion among humanity, imbuing its adherents with such a fervor to discover alien life that when they find a mysterious plinth on a distant mining planet, they choose to investigate it rather than just run for dear life, as any sensible person would do. WTF Not being allowed to change difficulty levels during a New Game+. LOW The 'plot twist' is so cheap and laboriously telegraphed that when it's finally revealed it seems borderline insulting. HIGH Blowing monsters to pieces with futureguns is an incredibly relaxing way to spend an afternoon.
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